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  1. Directing, negotiating and planning: 'Aus Spiel' ('for play') in children's pretend joint play
    Erschienen: 2021
    Verlag:  Göttingen : Verlag für Gesprächsforschung

    We are interested in how children organize joint pretend play. In this kind of play, children create an invented world by transforming matters of the real world into matters of a fictional world (e.g., pretending to be a 'giant' or treating a... mehr

     

    We are interested in how children organize joint pretend play. In this kind of play, children create an invented world by transforming matters of the real world into matters of a fictional world (e.g., pretending to be a 'giant' or treating a particular spatial area as a 'witch's kitchen'). Since there are no rules and no script, every next step in the game is an improvisation designed here and now. Children engaged in free play have equal rights to determine what should happen next. For that reason, they have to negotiate next steps. We are interested in a particular expression that children often use in joint play: aus Spaß/Spiel ('for fun' or 'for play', similar to 'let's pretend'). Based on a corpus of five hours of video recordings of two pairs of twins (the younger children are between 3 and 5 years old, the older ones are 8 years old), we show that children regularly use aus Spiel while playing as a method for shaping the activity. Inventing new events, children try to get their co-players to accept them and act accordingly. In that context, issues of (dis-)alignment and deontic rights become relevant. Here, we are interested in the interactional work that aus Spiel-('let's pretend')-turns do and how co-players respond. ; Im Fokus unseres Beitrags steht, wie Kinder gemeinsames, freies Fantasiespiel interaktiv organisieren. In Fantasiespielen kreieren Kinder erfundene Welten, indem sie 'Dinge' der realen Welt in 'Dinge' einer fiktiven Welt verwandeln (z.B.: vorgeben, ein "Riese" zu sein oder einen bestimmten Teil der gemeinsamen Umgebung als "Hexenküche" behandeln). Da keine Regeln und kein Drehbuch existieren, ist jeder nächste Schritt im Spiel eine im Hier und Jetzt entworfene Improvisation. Kinder, die frei spielen, haben grundsätzlich das gleiche Recht zu bestimmen, was als Nächstes im Spiel passieren soll. Aus diesem Grund müssen die nächsten Schritte im Spiel verhandelt werden. Im Fokus unseres Beitrags steht ein bestimmter Ausdruck, den Kinder im gemeinsamen Spiel verwenden: aus Spaß/Spiel. Auf der ...

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: BASE Fachausschnitt Germanistik
    Sprache: Englisch
    Medientyp: Aufsatz aus einer Zeitschrift
    Format: Online
    DDC Klassifikation: Sprache (400)
    Schlagworte: Fantasiespiel; Kinderspiel; Improvisation; Kind; Verhandlung; Anpassung; Reaktion; Spielregel
    Lizenz:

    rightsstatements.org/page/InC/1.0/ ; info:eu-repo/semantics/openAccess

  2. Rule talk: Instructing proper play with impersonal deontic statements
    Erschienen: 2021
    Verlag:  Lausanne : Frontiers Media SA

    The present paper explores how rules are enforced and talked about in everyday life. Drawing on a corpus of board game recordings across European languages, we identify a sequential and praxeological context for rule talk. After a game rule is... mehr

     

    The present paper explores how rules are enforced and talked about in everyday life. Drawing on a corpus of board game recordings across European languages, we identify a sequential and praxeological context for rule talk. After a game rule is breached, a participant enforces proper play and then formulates a rule with an impersonal deontic statement (e.g. “It’s not allowed to do this”). Impersonal deontic statements express what may or may not be done without tying the obligation to a particular individual. Our analysis shows that such statements are used as part of multi-unit and multi-modal turns where rule talk is accomplished through both grammatical and embodied means. Impersonal deontic statements serve multiple interactional goals: they account for having changed another’s behavior in the moment and at the same time impart knowledge for the future. We refer to this complex action as an “instruction.” The results of this study advance our understanding of rules and rule-following in everyday life, and of how resources of language and the body are combined to enforce and formulate rules.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: BASE Fachausschnitt Germanistik
    Sprache: Englisch
    Medientyp: Aufsatz aus einer Zeitschrift
    Format: Online
    DDC Klassifikation: Sprache (400)
    Schlagworte: Regel; Spielregel; Brettspiel; Grammatik; Körpersprache; Instruktion; Verantwortlichkeit; Konversationsanalyse
    Lizenz:

    creativecommons.org/licenses/by/4.0/ ; info:eu-repo/semantics/openAccess