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Garments of paradise
wearable discourse in the digital age -
The social machine
designs for living online -
Re-collection
art, new media, and social memory -
Aesthetics of interaction in digital art
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Scripting reading motions
the codex and the computer as self-reflexive machines -
Illusions in motion
media archaeology of the moving panorama and related spectacles -
An aesthesia of networks
conjunctive experience in art and technology -
Ambient commons
attention in the age of embodied information -
Poiesis and enchantment in topological matter
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Phantasmal media
an approach to imagination, computation, and expression -
Throughout
art and culture emerging with ubiquitous computing -
The more we know
NBC news, educational innovation, and learning from failure -
Life after new media
mediation as a vital process -
Evil media
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Taken for grantedness
the embedding of mobile communication into society -
The cosmetic gaze
body modification and the construction of beauty -
Carnal resonance
affect and online pornography -
Building successful online communities
evidence-based social design -
Semblance and event
activist philosophy and the occurrent arts -
Programmed visions
software and memory -
The future of thinking
learning institutions in a digital age -
Hanging out, messing around, and geeking out
kids living and learning with new media -
The tuning of place
sociable spaces and pervasive digital media -
Communities of play
emergent cultures in multiplayer games and virtual worlds -
Virtualpolitik
an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes