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  1. The future of thinking
    learning institutions in a digital age
    Erschienen: 2010
    Verlag:  MIT Press, Cambridge, Mass.

    How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites.Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new... mehr

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    Universitätsbibliothek der Eberhard Karls Universität
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    How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites.Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new ways to exchange and to interact with information. But our schools and the way we teach have remained largely the same for years, even centuries. What happens to traditional educational institutions when learning also takes place on a vast range of Internet sites, from Pokemon Web pages to Wikipedia? This report investigates how traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites. The authors propose an alternative definition of "institution" as a "mobilizing network"--emphasizing its flexibility, the permeability of its boundaries, its interactive productivity, and its potential as a catalyst for change--and explore the implications for higher education. The Future of Thinking reports on innovative, virtual institutions. It also uses the idea of a virtual institution both as part of its subject matter and as part of its process: the first draft of the book was hosted on a Web site for collaborative feedback and writing. The authors use this experiment in participatory writing as a test case for virtual institutions, learning institutions, and a new form of collaborative authorship. The finished version is still posted and open for comment. This book is the full-length report of the project, which was summarized in an earlier MacArthur volume, The Future of Learning Institutions in a Digital Age.

     

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    Quelle: Verbundkataloge
    Beteiligt: Goldberg, David Theo (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262266529; 0262266520; 0262513749; 9780262513746
    Schriftenreihe: John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
    Schlagworte: Educational technology; Internet in education; Education ; Effect of technological innovations on; Educational change; Organizational change; EDUCATION/Digital Media & Learning; SOCIAL SCIENCES/Media Studies; DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking
    Umfang: 1 online resource (xxv, 288 pages), illustrations.
  2. Hanging out, messing around, and geeking out
    kids living and learning with new media
    Autor*in:
    Erschienen: 2010
    Verlag:  MIT Press, Cambridge, Mass.

    An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational... mehr

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    Universitätsbibliothek der Eberhard Karls Universität
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    An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

     

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    Quelle: Verbundkataloge
    Beteiligt: Itō, Mizuko (MitwirkendeR); Antin, Judd (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262258920; 0262258927; 129945769X; 9781299457690
    Schriftenreihe: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Schlagworte: Mass media and youth ; United States; Digital media ; Social aspects ; United States; Technology and youth ; United States; Learning ; Social aspects; EDUCATION/Digital Media & Learning; DIGITAL HUMANITIES & NEW MEDIA/General; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xix, 419 pages), illustrations.
  3. The tuning of place
    sociable spaces and pervasive digital media
    Erschienen: 2010
    Verlag:  MIT Press, Cambridge, Mass.

    Review: "How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that... mehr

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    Universitätsbibliothek der Eberhard Karls Universität
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    Review: "How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces - of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place - whereby people use their devices in their interactions with one another - is also a tuning of social relations." "The range of ubiquity is vast - from the familiar phones and handheld devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference."--Jacket.

     

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