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Communities of play
emergent cultures in multiplayer games and virtual worlds -
Virtualpolitik
an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes -
Without criteria
Kant, Whitehead, Deleuze, and aesthetics -
Relationscapes
movement, art, philosophy -
Critical play
radical game design -
Bioethics in the age of new media
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Racing the beam
the Atari video computer system