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  1. Always already new
    media, history and the data of culture
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    An analysis of the ways that new media are experienced and studied as the subjects of history, using the examples of early recorded sound and digital networks. mehr

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    An analysis of the ways that new media are experienced and studied as the subjects of history, using the examples of early recorded sound and digital networks.

     

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  2. Control and freedom
    power and paranoia in the age of fiber optics
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    "How has the Internet, a medium that thrives on control, been accepted as a medium of freedom? Why is freedom increasingly indistinguishable from paranoid control? In Control and Freedom, Wendy Hui Kyong Chun explores the current political and... mehr

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    "How has the Internet, a medium that thrives on control, been accepted as a medium of freedom? Why is freedom increasingly indistinguishable from paranoid control? In Control and Freedom, Wendy Hui Kyong Chun explores the current political and technological coupling of freedom with control by tracing the emergence of the Internet as a mass medium. The parallel (and paranoid) myths of the Internet as total freedom/total control, she says, stem from our reduction of political problems into technological ones." "Drawing on the theories of Gilles Deleuze and Michel Foucault and analyzing such phenomena as Webcams and face-recognition technology, Chun argues that the relationship between control and freedom in networked contact is experienced and negotiated through sexuality and race. She traces the desire for cyberspace to cyberpunk fiction and maps the transformation of public/private into open/closed. Analyzing "pornocracy," she contends that it was through cyberporn and the government's attempts to regulate it that the Internet became a marketplace of ideas and commodities. Chun describes the way Internet promoters conflated technological empowerment with racial empowerment and, through close examinations of William Gibson's Neuromancer and Mamoru Oshii's Ghost in the Shell, she analyzes the management of interactivity in narratives of cyberspace." "The Internet's potential for democracy stems not from illusory promises of individual empowerment, Chun argues, but rather from the ways in which it exposes us to others (and to other machines) in ways we cannot control. Using fiber optic networks - light coursing through glass tubes - as metaphor and reality, Control and Freedom engages the rich philosophical tradition of light as a figure for knowledge, clarification, surveillance, and discipline, in order to argue that fiber-optic networks physically instantiate, and thus shatter, enlightenment."--Jacket.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262288583; 9780262288583
    Schlagworte: Optical communications; Fiber optics; Technology and civilization; DIGITAL HUMANITIES & NEW MEDIA/New Media Theory; SOCIAL SCIENCES/Media Studies; SOCIAL SCIENCES/Political Science/General
    Umfang: 1 online resource (x, 352 pages), illustrations
  3. Getting under the skin
    the body and media theory
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    "The body as an object of critical study dominates disciplines across the humanities to such an extent that a new discipline has emerged: body criticism. In Getting Under the Skin, Bernadette Wegenstein traces contemporary body discourse in... mehr

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    "The body as an object of critical study dominates disciplines across the humanities to such an extent that a new discipline has emerged: body criticism. In Getting Under the Skin, Bernadette Wegenstein traces contemporary body discourse in philosophy and cultural studies to its roots in twentieth-century thought - showing how psychoanalysis, phenomenology, cognitive science, and feminist theory contributed to a new body concept - and studies the millenial body in performance art, popular culture, new media arts, and architecture."--Jacket.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262285889; 0262285886; 1423772555; 9781423772552; 9780262232470; 0262232472; 1282097237; 9781282097230
    Schlagworte: Body image; Mass media; DIGITAL HUMANITIES & NEW MEDIA/New Media Theory; SOCIAL SCIENCES/Media Studies; DIGITAL HUMANITIES & NEW MEDIA/New Media Art
    Umfang: 1 online resource (xxii, 211 pages), illustrations
  4. New media poetics
    contexts, technotexts, and theories
    Autor*in:
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and... mehr

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    The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and intelligent mac.

     

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    Quelle: Verbundkataloge
    Beteiligt: Morris, Adalaide Kirby (MitwirkendeR); Swiss, Thomas (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262280211; 0262280213; 9781429477376; 1429477377; 1282098365; 9781282098367; 9780262513388; 0262513382
    Schriftenreihe: Leonardo
    Schlagworte: Computer poetry ; History and criticism; DIGITAL HUMANITIES & NEW MEDIA/New Media Theory; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xii, 425 pages), illustrations.
  5. Re:skin
    Autor*in:
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    "In re:skin, scholars, essayists, and short stort writers offer their perspectives on skin--as boundary and surface, as metaphor and physical reality."--Dust jacket front flap. mehr

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    "In re:skin, scholars, essayists, and short stort writers offer their perspectives on skin--as boundary and surface, as metaphor and physical reality."--Dust jacket front flap.

     

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    Quelle: Verbundkataloge
    Beteiligt: Flanagan, Mary (MitwirkendeR); Booth, Austin (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262272773; 0262272776
    Schlagworte: Skin ; Fiction; American fiction ; 21st century; Canadian fiction ; 21st century; Skin ; Psychological aspects; DIGITAL HUMANITIES & NEW MEDIA/New Media History; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xiii, 356 pages), illustrations
  6. Unit operations
    an approach to videogame criticism
    Autor*in: Bogost, Ian
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond... mehr

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    In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

     

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