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  1. Designing with the body
    somaesthetic interaction design
    Erschienen: [2018]
    Verlag:  The MIT Press, Cambridge, MA

    Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of... mehr

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    Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Hook points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Hook proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Hook calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Hook outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design "encounters" and an account of her own design process. She concludes with "A Soma Design Manifesto," which challenges interaction designers to "restart" their field--to focus on bodies and perception rather than reasoning and intellect.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262348324; 0262348322
    Schriftenreihe: Design thinking, design theory
    Schlagworte: Multimodal user interfaces (Computer systems); Human-machine systems; Somesthesia; Mind and body; DESIGN/Interactive Design; DIGITAL HUMANITIES & NEW MEDIA/General; PHILOSOPHY/Aesthetics
    Umfang: 1 online resource.
  2. Contagious architecture
    computation, aesthetics, and space
    Erschienen: 2013
    Verlag:  MIT Press, Cambridge, MA

    In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes... mehr

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    In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes a mode of thought in its own right, in that its operation extends into forms of abstraction that lie beyond direct human cognition and control. These include modes of infinity, contingency, and indeterminacy, as well as incomputable quantities underlying the iterative process of algorithmic processing. The main philosophical source for the project is Alfred North Whitehead, whose process philosophy is specifically designed to provide a vocabulary for "modes of thought" exhibiting various degrees of autonomy from human agency even as they are mobilized by it. Because algorithmic processing lies at the heart of the design practices now reshaping our world -- from the physical spaces of our built environment to the networked spaces of digital culture -- the nature of algorithmic thought is a topic of pressing importance that reraises questions of control and, ultimately, power. Contagious Architecture revisits cybernetic theories of control and information theory's notion of the incomputable in light of this rethinking of the role of algorithmic thought. Informed by recent debates in political and cultural theory around the changing landscape of power, it links the nature of abstraction to a new theory of power adequate to the complexities of the digital world.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262312615; 0262312611
    Schriftenreihe: Technologies of lived abstraction
    Schlagworte: Space (Architecture); Architecture ; Philosophy; DIGITAL HUMANITIES & NEW MEDIA/General; DESIGN/Interactive Design; PHILOSOPHY/General
    Umfang: 1 online resource (xx, 370 pages), illustrations.
  3. Building successful online communities
    evidence-based social design
    Erschienen: 2011
    Verlag:  MIT Press, Cambridge, Mass.

    Uses insights from social science, psychology, and economics to offer advice on planning and managing an online community. mehr

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    Uses insights from social science, psychology, and economics to offer advice on planning and managing an online community.

     

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    Quelle: Verbundkataloge
    Beteiligt: Resnick, Paul (VerfasserIn); Kiesler, Sara (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262298315; 0262298317
    Schlagworte: Online social networks ; Planning; Computer networks ; Social aspects ; Planning; Internet ; Social aspects; Social psychology; DESIGN/Interactive Design; DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xi, 309 pages), illustrations
  4. Divining a digital future
    mess and mythology in ubiquitous computing
    Autor*in: Dourish, Paul
    Erschienen: 2011
    Verlag:  MIT Press, Cambridge, Mass.

    Reflecting the interdisciplinary nature of the authors' collaboration, this book takes seriously the need to understand ubicomp not only technically but also culturally, socially politically and economically. mehr

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    Reflecting the interdisciplinary nature of the authors' collaboration, this book takes seriously the need to understand ubicomp not only technically but also culturally, socially politically and economically.

     

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    Quelle: Verbundkataloge
    Beteiligt: Bell, Genevieve (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262295345; 0262295342; 9780262296106; 0262296101; 1283119021; 9781283119023
    Schlagworte: Ubiquitous computing; Computer networks ; Social aspects ; Forecasting; COMPUTER SCIENCE/Human Computer Interaction; DESIGN/Interactive Design; DIGITAL HUMANITIES & NEW MEDIA/General
    Umfang: 1 online resource (x, 248 pages), illustrations
  5. Instruction and technology
    designs for everyday learning
    Erschienen: 2010
    Verlag:  MIT Press, Cambridge, Mass.

    This title is a rigorous multidisciplinary analysis of the influence of emerging technologies on instruction and learning that lays the groundwork for future inquiry. mehr

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    This title is a rigorous multidisciplinary analysis of the influence of emerging technologies on instruction and learning that lays the groundwork for future inquiry.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781282899261; 1282899260; 0262289636; 9780262289634; 9780262290111; 0262290111
    Schlagworte: Education ; Computer network resources; EDUCATION/Digital Media & Learning; DIGITAL HUMANITIES & NEW MEDIA/General; DESIGN/Interactive Design
    Umfang: 1 online resource (xix, 495 pages), illustrations
  6. Aesthetic computing
    Autor*in:
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and... mehr

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    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.ContributorsJames Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

     

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    Quelle: Verbundkataloge
    Beteiligt: Fishwick, Paul A. (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262272735; 0262272733; 026206250X; 9780262062503; 9781429477284; 1429477288
    Schriftenreihe: Leonardo
    Schlagworte: Computer science; Aesthetics; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; COMPUTER SCIENCE/General; DESIGN/Interactive Design
    Umfang: 1 online resource (xvi, 457 pages), illustrations.
  7. Windows and mirrors
    interaction design, digital art, and the myth of transparency
    Erschienen: 2003
    Verlag:  MIT Press, Cambridge, Mass.

    The experience of digital art and how it is relevant to information technology.In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous... mehr

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    The experience of digital art and how it is relevant to information technology.In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio, and television. The computer as medium creates new forms and genres for artists and designers; Bolter and Gromala want to show what digital art has to offer to Web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution.In the early 1990s, the World Wide Web began to shift from purely verbal representation to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. Bolter and Gromala argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency--made possible by mastery of techniques--and reflection--as the medium itself helps us understand our experience of it.The book examines recent works of digital art from the Art Gallery at SIGGRAPH 2000. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliver information and then erase itself from our consciousness but can engage us in an interactive experience of form and content.

     

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    Quelle: Verbundkataloge
    Beteiligt: Gromala, Diane (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262268998; 026226899X
    Schriftenreihe: Leonardo
    Schlagworte: Digital communications; Web sites ; Design; Computer art; Multimedia systems; Human-computer interaction; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; DESIGN/Interactive Design
    Umfang: 1 online resource (xi, 182 pages), illustrations.