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  1. Coding literacy
    how computer programming is changing writing
    Autor*in: Vee, Annette
    Erschienen: [2017]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of... mehr

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    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of "literacy," drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this couplig, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy.

     

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  2. The fabric of interface
    mobile media, design, and gender
    Erschienen: [2017]; ©2017
    Verlag:  The MIT Press, Cambridge, MA

    Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture. mehr

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    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262343305; 0262343304
    Schlagworte: User interfaces (Computer systems); Mobile computing; Technology ; Sex differences; Gender identity; DIGITAL HUMANITIES & NEW MEDIA/General; COMPUTER SCIENCE/Human Computer Interaction
    Umfang: 1 online resource (x, 191 pages)
  3. The systemic image
    a new theory of interactive real-time simulations
    Erschienen: [2017]
    Verlag:  The MIT Press, London ;

    In media art history as well as in science studies an intensified reception of cybernetic and system-theoretical concepts can be seen in the last few years. In this work, a conceptualization of the relationship between the systemic and the iconic in... mehr

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    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    In media art history as well as in science studies an intensified reception of cybernetic and system-theoretical concepts can be seen in the last few years. In this work, a conceptualization of the relationship between the systemic and the iconic in interactive real-time simulations is proposed.

     

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