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Difference and orientation
an Alexander Kluge reader -
E-Crit
Digital Media, Critical Theory, and the Humanities -
Portraits of automated facial recognition
on machinic ways of seeing the face -
Difference and Orientation
An Alexander Kluge Reader -
Digitalität und Privatheit
kulturelle, politisch-rechtliche und soziale Perspektiven -
E-Crit
Digital Media, Critical Theory, and the Humanities -
Games and Rules
Game Mechanics for the »Magic Circle« -
Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief -
Moving images
mediating migration as crisis -
The Democratization of Artificial Intelligence
Net Politics in the Era of Learning Algorithms -
The Aesthetics of Global Protest
Visual Culture and Communication -
Precarious Creativity
Global Media, Local Labor -
Difference and orientation
an Alexander Kluge reader -
E-Crit
Digital Media, Critical Theory, and the Humanities -
Perturbatory Narration in Film
Narratological Studies on Deception, Paradox and Empuzzlement -
E-Crit
Digital Media, Critical Theory, and the Humanities -
A New Science for Future
Climate Impact Modeling and the Quest for Digital Openness -
Portraits of automated facial recognition
on machinic ways of seeing the face -
The Politics of Social Media Manipulation
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Voices of Labor
Creativity, Craft, and Conflict in Global Hollywood -
Narrative Mechanics
Strategies and Meanings in Games and Real Life -
Screen Genealogies
From Optical Device to Environmental Medium -
Body, capital and screens
visual media and the healthy self in the 20th century